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 Post subject: NUKE Sacred Nova Upgrade
 Post Posted: Wednesday, 08. July 2015, 17:52:14 
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Can we somehow improve Sacred nova :)

well Scared nova the name it self make it one of the strong Nuke spell on the game no doubt
but when i saw (globe) the dmge is kinda same differnce is only .5(Correct me) and globe dosent need to drain 20% health from you

changes i would to suggest to make it stronger because it kinda lack something

-lets keep the 20% health deduction when cast but
sacred nove will deal 250*2.5intellegence+20% or your current health or maximum health

well thats all i can say

:) thank you for reading

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 Post Posted: Wednesday, 08. July 2015, 22:36:40 
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It used to be 4 x int, which was OP, so it was nerfed at some point. 20% may be a little heavy for a punishment for such a spell, so that number could be reduced to 15%. Increasing the damage much further will result in undesired onehits.

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 Post Posted: Thursday, 09. July 2015, 00:49:10 
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15% is not bad so why not :)

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 Post Posted: Thursday, 09. July 2015, 13:33:57 
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Hiho,

I like your ideas about sacred nova.
Making the damage dependent on the priest's health could make it useful for tanky priests as well.

Regards,
Robbepop


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 Post Posted: Thursday, 09. July 2015, 15:05:24 
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Instead of tweaking the spell you could also add another component to make it more interesting:
e.g.
add an aoe heal that doesnt affect the priest (so he still takes the dmg)
add a buff to friends or a debuff to enemies
add a knockback
...

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 Post Posted: Thursday, 09. July 2015, 18:19:29 
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Robbepop wrote:
Hiho,

I like your ideas about sacred nova.
Making the damage dependent on the priest's health could make it useful for tanky priests as well.

Regards,
Robbepop


Yeah i hope it gets implemented :) thank you for reviewing

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 Post Posted: Thursday, 09. July 2015, 18:23:08 
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Well how about sacred nova can also knockback surrounding enemy as additional effect :D

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 Post Posted: Thursday, 09. July 2015, 18:31:36 
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why should this help a priest who has several abilities which deal more damage when enemies are close to him? pulse of vengeance, great deserve, sky light?

Regards,
Robbepop


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 Post Posted: Friday, 10. July 2015, 00:29:54 
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I believe it was mainly meant as an example (at least when Lorenzorro said it), but it could also help ranged builds.

I certainly prefer the examples, that Lorenzorro proposed over the other possibilities of simply adding more damage or reducing the punishment.

In the case of adding a heal, one would have to be careful to make it useful enough to heal based Priests, while maintaining its viability for damage based Priests without overpowering it in general (something like the problems with Wall Of Light, although I still think, that that ability wasn't as overpowered as it was made out to be).

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 Post Posted: Friday, 10. July 2015, 07:18:10 
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Robbepop wrote:
why should this help a priest who has several abilities which deal more damage when enemies are close to him? pulse of vengeance, great deserve, sky light?

Regards,
Robbepop


In game situation #

Im a Tank Priest and i ofted tank all mobs while healing sometimes my heals doesn't do enough so it kinda get hard for me to move when mobs are all around me specially in (cronos)
i think a little knockback for sacred nova will be a great addition to break the crowd specially when loosing mana and need some time to regen or click potion

PVP

i think in pvp this would be awesome i think it will be one of the priest main NUKE damage and same time defensive mode with the knockback a great little chance for priest to escape death or use at as his advantage

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