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 Post subject: New Priest Abillity
 Post Posted: Saturday, 13. October 2012, 14:01:24 
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As the title of the topic says im suggesting a new priest abillity.As we all know that tanks have more passive spells than DPS to help them tank out the enemies example:Seraph,Warrior and the Eletank
Seraph has 3 passive abillities 2 of them are to heal him and grace for armor Warrior has 3 too bashing to help him perma stun his enemies while the DPS kill them Anger witch is for DPS builds and knock air too EM has red flame and frost summon both of them help him tank but the priest the class that can be the best support good tank and a slighly weak DPS has only 1 passive witch is for dmg and heal at the same time wouldnt he use a second one?u can replace pulse of vengeance/holy light since they have lowest vote in the favourite abillity post the passive should be between Red Flame and Grace for every enemy in the radius if 600 yards of the priest will give him 5 armor + 1 + 0.2 of the priest's str HP regeneration that will boost him and make him a good tank(not near seraph or warrior) but still better than nothing im not the best in maths to calculate and balance the armor and HP regen soo ill leave that to robbe this was just an example :)

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 Post subject: Re: New Priest Abillity
 Post Posted: Saturday, 13. October 2012, 16:47:23 
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in general I am trying to lower the amount of passives by replacing them with better active abilities since some versions to improve the player activity during fights and increase the player actions to make the game more interactable.


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 Post subject: Re: New Priest Abillity
 Post Posted: Saturday, 13. October 2012, 17:21:40 
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well then what about a spell to make priest more supportive since he has a lot of heals to keep his allies alive what about some buff? or mana heal? to create a spell similliar to "Infuse" of soraka to give mana but cant be casted on urself? or make pulse of vengeance not to deal 80 + 80% of ur intelligence as dmg but to heal 60 + 60 % of priest's str every second and addint 10 or more armor to units near him

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 Post subject: Re: New Priest Abillity
 Post Posted: Saturday, 13. October 2012, 17:49:12 
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only the mentalist shoule be able to restore mana - priest speciality is to heal hitpoints and to revive others. Seraph buffs his team mates and shields them. And the warrior supports his team by making the enemies incapable to fight by stunning them. =)

that's the system behind it.^^

Robbepop


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 Post subject: Re: New Priest Abillity
 Post Posted: Sunday, 14. October 2012, 23:44:40 
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Warriors also buff damage.

I would like to see globe with more range. (Or maybe change it's colour when is about to banish)


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