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 Post subject: Monk - remake
 Post Posted: Tuesday, 24. January 2012, 15:19:29 
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Hiho,

I see monk players always play mainly on int.
Some few in the past also played on pure agi in combination of Great Deserve but all in all it was quite boring to see unique monks.
That's why I came up with the idea to make his damage skills dependent on int and his healing spells dependent on strength which would also balance his gameplay.
For vitality you then you put some points into strength and for damage output and mana you would put them into intelligence.
However, agility is still not required and I would love to see a useful effect to make players skill on agility aswell.

How do you think on this idea?
Please don't say that monk than will be useless as I'm also able to rebalance the abilities' stats. ;-)

Robbepop


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 Post subject: Re: Monk - remake
 Post Posted: Tuesday, 24. January 2012, 15:38:36 
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finaly!


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 Post subject: Re: Monk - remake
 Post Posted: Tuesday, 24. January 2012, 21:04:33 
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Favorite Class: Warrior
i think, the monk has lost his glory times. (now everyone is using ranger :mrgreen: )

i will wait for remake, since i just built this hero only for healing (which is only tank that needed, and the pure tank in goh is almost nonexistent) so in others words cannot be soloable or take a part in the team.

tl.dr version: go robbe, remake him and we will see how is going.


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 Post subject: Re: Monk - remake
 Post Posted: Tuesday, 24. January 2012, 21:08:47 
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agree with remake

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Assasin 60 45mp 49sp
Monk 60 40mp 49sp
Mage 60 50mp 52sp
Ranger 60 30mp 46sp
Warrior 60 15mp 40sp
Seraph 60 35mp 41sp
Necromancer 60 15mp 39sp

I play only single lan tho becouse cant play via internet.


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 Post subject: Re: Monk - remake
 Post Posted: Wednesday, 25. January 2012, 12:17:53 
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hiho,

I just want to announce that I will remake the monk for the next version.

Robbepop


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 Post subject: Re: Monk - remake
 Post Posted: Tuesday, 07. February 2012, 04:08:40 
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The monk, now, is boring, because i can't reasign skill points and i have full int :( .
My inglish is so bad, sorry :p


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 Post subject: Re: Monk - remake
 Post Posted: Tuesday, 07. February 2012, 14:49:52 
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RoNcO wrote:
The monk, now, is boring, because i can't reasign skill points and i have full int :( .
My inglish is so bad, sorry :p


Yes you can reasign skill points, it is located on the left bottom corner of the map, you can get there by a boat.It is some kind of house.But it costs gold.

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 Post subject: Re: Monk - remake
 Post Posted: Tuesday, 07. February 2012, 16:56:25 
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Favorite Class: Assassin
Thanks Robbe for this now i finally having fun again with Monk 26MP 46SP so far plaing 160str 160int build.

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Assasin 60 45mp 49sp
Monk 60 40mp 49sp
Mage 60 50mp 52sp
Ranger 60 30mp 46sp
Warrior 60 15mp 40sp
Seraph 60 35mp 41sp
Necromancer 60 15mp 39sp

I play only single lan tho becouse cant play via internet.


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 Post subject: Re: Monk - remake
 Post Posted: Friday, 11. May 2012, 10:49:13 
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raja_jayuz wrote:
i think, the monk has lost his glory times. (now everyone is using ranger :mrgreen: )

i will wait for remake, since i just built this hero only for healing (which is only tank that needed, and the pure tank in goh is almost nonexistent) so in others words cannot be soloable or take a part in the team.

tl.dr version: go robbe, remake him and we will see how is going.


now even worse due to the Hand of Kahjem became even useless.
now he don't have enough hp regen to tank creeps


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 Post subject: Re: Monk - remake
 Post Posted: Friday, 11. May 2012, 11:05:08 
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Quite opposite of useless, hand of Kahjem is quite useful indeed. It is like Red fire for Elemage, except you can use it on everyone with 1 sec CD. Im currently making the tanking priest, since i finished with Eletank, Mentank and Necrotank :D

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