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 Post subject: GoH RPG v2.00 (dead)
 Post Posted: Wednesday, 30. March 2011, 15:09:14 
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Hiho,

here are some old screenshots from the GoH2 which i once planned to raise out of GoH1. However, the project is dead because it was just too much work I decided to save these few epic screenshots for you. ;-)

Date: March, 1st 2009

Quote:
Here the newest picture of the new terrain: (i will update it every day!)
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Robbepop


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Wednesday, 30. March 2011, 21:10:54 
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THE KING IS DEAD, LONG LIVE THE KING!

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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Saturday, 02. April 2011, 09:10:49 
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It's still an epic feeling when I see this great terrain ;)


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Friday, 22. April 2011, 11:17:48 
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it would be great if u will start on working again and i dont say that the map must be completed in one month year decade, i just say that u should give to the map 5 10 min a day or weak, and someday it will be completed. i understand that it is a lot to work and that u gain nothing of that job but isnt that an artist, creator job? for example in my country the underground rap that i listen has few fans and few resources so the books or other let me say "cultural things". but as long that there is a single fan to listen, watch or read those things will live forever.


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Friday, 22. April 2011, 19:12:41 
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In this case it isn't only one ;)


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Saturday, 06. August 2011, 20:55:49 
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wow nice...but i understand why you quitted. wc3 engine is rly bad for big maps since noone can cr8 them without lags, cause there are so much triggers etc...


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Monday, 08. August 2011, 10:09:47 
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hiho,

trigger won't be the problem but the mass units on the map etc ...

Robbepop


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Friday, 26. August 2011, 03:05:29 
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I just saw the terrain, and just from these pictures i can tell that it would have been an epic map. And if there is any way possible of you continuing making this map in the future please do it :D !


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Friday, 26. August 2011, 13:21:35 
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sry, this is not possible as this map was too huge for one person.
besides that I think this map got also destroyed with the last data lost like the newest MM RPG version. -.-

Robbepop


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 Post subject: Re: GoH RPG v2.00 (dead)
 Post Posted: Sunday, 28. August 2011, 10:29:02 
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Hello,

destroyed?? What the heck do you mean by that? What happened? o.O

Take care

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