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 Post Posted: Tuesday, 21. February 2012, 23:36:00 
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Some ideas I got for the assassin which I could implement in v1.25b if you like them. =)

1. shuriken remake:
The assassin throws a fast (about 1500 speed!) shuriken at the target direction.
Deals agility based damage if it hits an enemy unit (can hit only one!) and restores half of the mana used for this ability. If the damaged unit was killed by this effect the assassin gets the full mana costs back.
Cooldown 5 seconds.
Mana 25 * lvl.
Conclusion:
This spell costs much mana if you use it without precision however the assassin is greatly durable if you use it correctly.

2. new ability -> backstab:
The assassin deals damage to the target unit based on her agility.
Stuns the target for 3 seconds if the assassin stroke it from behind.
Half duration on heroes and bosses.
Cooldown 6 seconds.
Mana 20 * lvl.
Replaces: Midnight slash
Reasons: Due to midnight slash the assassin wasn't able to attack her target for the duration without waking it up again. With this new ability the assassin has potentially more damage output on a single target enemy unit and the player is forced to play her like a real assassin and has to slay his/her oponents from behind.

Robbepop


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 Post Posted: Wednesday, 22. February 2012, 01:12:58 
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I think, shuriken was useless because doesnt fit with the currently Assasin, it can be good for Agi/Int Assasins + spell crit, but for almost all AGI-Assasins it just a waste of mana in bosses and worthless damage for deals AoE damage at leveling.

Now with the fix to Shuriken, it would fix the last part, but sadly at bosses it wouldnt do anything, because still doing bad damage.


And Backstab, is good! i only one a bit buff over mana cost, but it looks good.


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 Post Posted: Wednesday, 22. February 2012, 03:00:54 
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ofcourse I would rebalance all damage stats etc if I remake shuriken.
atm I'm thinking about something like: 25 * lvl + lvl * 0.2 * agility at level 10 and 30 * lvl mana costs.

btw:
the shurikens damageoutput wasn't low.
it was 150 + 1 * agility two times if you hit targets multiple times.
so: 300 + 2 * agility -> not enough for area damage?

Robbepop


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 Post Posted: Wednesday, 22. February 2012, 10:01:26 
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now kinda asa InT build useless not enought skills..

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 Post Posted: Wednesday, 22. February 2012, 14:45:13 
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People will never be satisfied =P


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 Post Posted: Wednesday, 22. February 2012, 15:07:58 
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new skills really nice tested on my assa with 1.25b and shuriken + backstab are really cool good job

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Assasin 60 45mp 49sp
Monk 60 40mp 49sp
Mage 60 50mp 52sp
Ranger 60 30mp 46sp
Warrior 60 15mp 40sp
Seraph 60 35mp 41sp
Necromancer 60 15mp 39sp

I play only single lan tho becouse cant play via internet.


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 Post Posted: Wednesday, 22. February 2012, 15:36:10 
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in fact there are as many int-based assassin spells in v1.25b than before. 0.o


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 Post Posted: Wednesday, 22. February 2012, 17:11:22 
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Robbepop wrote:
in fact there are as many int-based assassin spells in v1.25b than before. 0.o



3 is alot?:D heart stab too low dmg at cronos neer zero.

used to be 4 with midnight was perfect build.. now kinda 2 good xint skill in total its do 0 dmg to cronos.Compared with xagi dmg its kinda not funny..(u wont use 6 xagi dmg skills anyway).

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 Post Posted: Wednesday, 22. February 2012, 17:22:37 
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okay I will buff heart stab. =)


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